Artemis Fowl: The Graphic Novel
By Eoin Colfer and Andrew Donkin
Illustrated by Giovanni Rigano and Paolo Lamanna
Published by Hyperion Books for Children, 2009
Grade level: 4 and up
Fountas and Pinnel: Not Available
Lexile: GN460L
Accelerated Reader: 3.6
Suggested Delivery: Independent Read
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Author: Eoin Colfer |
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Author: Andrew Donkin |
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Illustrator: Giovanni Rigano |
Summary:
Artemis Fowl: The Graphic Novel by Eoin Colfer and Andrew Donkin is about a boy named Artemis Fowl, a twelve year old who is one of the greatest criminal masterminds of the century. Through this graphic novel, readers will be able to see and experience the underground fairy world, examine Foaly’s inventions, and follow their favorite character as this graphic novel is action packed and is designed with full-color panels.
Key Words/Phrases to Describe the Book:
1. master-mind
2. mystery
3. crime
4. colorful
5. eventful
Key Vocabulary:
Imply: express or state indirectly
Ingenious: showing inventiveness or skill
Indignant: angered at something unjust or wrong
Discern: detect with the senses
Innovate: bring something new to the environment
Scrutiny: the act of examining something closely, as for mistakes
Resources:
Eoin Colfer's website may be a useful technological resource to use if you want to learn more about the author and his thinking process of transforming his original Artemis Fowl book into a graphic novel.
Get into the mind of Giovanni Rigano and listen to this novel illustrator answer questions from fellow Artemis Fowl fans about how he came about to design these graphics!
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